Esports and Gaming Course
This course sets out the basics of esports and gaming, and how to develop a plan for your organisation to get involved and explore this world.
Overview
Introduction to Esport and Gaming
Overview
Category 1: Simulated or active esports
Category 2: Non-simulated esports
Why is esports relevant?
Video Case Study: European Tour
Audio Case Study: Norwegian Football Federation - Part 1
What is gaming?
Audio Case Study: Norwegian Football Federation - Part 2
Audio Case Study: Norwegian Football Federation - Part 3
Why does the difference matter?
Who is involved in the decision making for entering the esports and gaming space?
Audio Case Study: Norwegian Football Federation - Part 4
Audio Case Study: Norwegian Football Federation - Part 5
Overview of benefits
Audio Case Study: Norwegian Football Federation - Part 6
How does a sports organisation get into esports?
Audio Case Study: Norwegian Football Federation - Part 7
Audio Case Study: Norwegian Football Federation - Part 8
What revenue opportunities exist in gaming and esports?
What process does a sports organisation have to go through to enter the world of esports and gaming?
F1 & the Virtual Grand Prix
ePremier League invitational
Introduction
Audio Case Study: Norwegian Football Federation - Part 9
Finding talent
What else do you need to know?
Audio Case Study: Norwegian Football Federation - Part 10
Process
Video Case Study: OverActive Media - Part 1
Tips
Video Case Study: OverActive Media - Part 2
Question to ask
Esports strategy template
Check List
Achievements
ISC Academy Professors Insights
Student Task
Contact information
Small survey to make ISC Academy better